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Installation instructions:
F/A-18C widescreen Superpit version 3.0,
March 2009 |
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This version is intended for Falcon 4.0
with FF5. The native resolution is 1920x1200(16:10), autoscaling will
allow 1680x1050 and 1440x900. Running the cockpit in 16:9 is also possible
but will result in slight horizontal stretching in the 2D cockpit.
There is a
full color manual in PDF format in your FreeFalcon5\Docs\PitDocs dir called FA-18Cv3.0_MANUAL.pdf
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F/A-18C pit installation |
| Step 1 |
Run
the FA18C_v3.0 installer.
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| Step 2 |
Agree
with the EULA and select
install (reinstall completely or look for update if installed
earlier)
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Wait
until the installer is completely finished and it confirms the add-on is
installed successfully
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| Step 3 |
Start
Falcon and select an F/A-18C Hornet to fly in either Dogfight,
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Tactical
Engagement or Campaign mode.
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It is possible to install the F/A-18C as
F/A-18A/E/F
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F/A-18A pit installation as
example |
| Step 1 |
Copy
the content of the FreeFalcon5/art/ckptart/FA-18C dir
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| Step 2 |
Open
FreeFalcon5/art/ckptart/FA-18A dir and paste and overwrite
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| Step 3 |
Open
the F18A.text file and copy the line 'cockpit2d 2379 2379'
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| Step 4 |
Open
the art/ckptart/FA-18A/ws_ckpit.dat (rightclick and open with Wordpad)
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| Step 5 |
Replace
the line 'cockpit2d 2300 2300'
in the manager area with 'cockpit2d 2379 2379'
and
save
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Flying the campaign in a single seater Hornet
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F/A-18A |
| Step 1 |
Launch FF5 and select Korea
2012, start Campaign Korea 1983, and select the 49th sqn from the carrier.
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Settings |
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These
are recommended settings, with and without use of TrackIR:
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| Step 1 |
Run
the FFViper Config Editor in your FreeFalcon5 dir
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| Step 2 |
Point
it to your FreeFalcon5/FFViper.exe
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| Step 3 |
Go
to ‘Cockpit settings’
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| Step 4 |
3Dcockpit
FOV – Set to 60 (Default)
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| Step 5 |
Color
MFD’s – disable
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| Step 6 |
Click
Apply
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| Functionality description |

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| Full color manual including
checklists |

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| F/A-18C
Hornet Superpit features and tips:
features: |
2D cockpit:
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| Graphics
- This install allows autoscaling, therefor it is possible to fly in lower resolutions
like 1680 x1050 or 1440x900. The default resolution is 1920x1200. |
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| Photorealistic
- cockpit with as real as possible
functionality, within the limits of the Falcon simulator software. |
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| DDI color
- The 2 real F-18C DDI's (Digital Display Indicator) are in green
only, so it is advisable to disable "color MFD's" in the
FF5 config editor in your main Falcon4 directory. |
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| ADI - The left DDI has a digital ADI, to be enabled on the
HI/MPCD (Horizontal Indicator/Multi Purpose Color Display). |
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| HI/MPCD (Horizontal
Indicator/Mulitipurpose Color Display) with the following
functionality: |
Moving map in the center, it can be enabled by pushing the L4MAP button.
Digital HSI function, enabled by selecting the left upper knob and setting it to NORM.
Full 3rd display for various data, mainly used as FCC page for Situational
Awareness. |
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| Kneeboards
- The right kneeboard has 12 pages of browsable checklists for preflight and rampstart, ETR
(Enemy Treat Ranges), refueling checklist, landing checklists. The
left kneeboard is fully functional since FF5 allows multiple
kneeboards
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Nightlighting
- On the Internal Lights panel at the right down side you can enable floodlight by selecting either the FLOOD switch or the FLOOD BRT
knob.
For enabling Instruments lights and backlit panels you hit keys Shift-2 and you turn the 'CONSOLES' knob to BRT.
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| Extra functionality
panel - When keys Shift-1 are selected you will get a panel with extra large
HUD/display data, and complete functionality for handling the DED content and
navigation. |
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| Rampstart
- A full rampstart is possible, complete checklists on the right
knee. |
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| Brevity codes
Checklists, clicking down twice from the 12 o’clock view will bring you to a large and complete NATO brevity code list for accurate
communications. |
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| 3D
cockpit: |
| Functionality
- Fully clickable (although most switches will not move) and
gauges/instruments operational. See chapter 2 of the manual for a full functionality
description or here. |
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Pilot
animations - The pilot moves his legs to change rudder
positions, the right arm/hand moves the stick and the left arm/hand
moves the throttle.
When the thottle is in IDLE mode, the pilot will move his hand in his lap to enable a better view on the left consoles the 3D cockpit. |
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| Canopy -
Realistic Hornet canopy movements when opening and closing. |
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6DOF
- 6DOF TrackIR4 is recommended for full enjoyment.
If you don't have 6DOF enabled, open the 'FFViper config editor'
in the FreeFalcon5 directory, 'TrackIR settings', TrackIR DOF
support, then enable 'Yaw pitch Roll,X Y Z' and click 'Apply'.
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| Mirrors -
Although Falcon does not support real working mirrors, this add-on has basic reflective mirrors (non–image) depending on angle of sun shining into the cockpit. |
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| Ejection
- A completely new and higly detailed ejected
pilot/parachute model and textures are included. |
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| Aircraft model
- Revamped external plane model with better animations and many improved model parts like a new
refuelboom, new pilot, new slimelights, new canopy, new HUD, new cockpit
interior. |
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| Aircraft
textures - High quality textures for the exterior of the aircraft for both squadrons VMFA-232 and VFA-113. |
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| Extra
functionality |
| - High resolution
map of Korea in the HI/MPCD. (This map is for daytime flights only, for night time flights
it is advised to use NVG) |
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- Autopilot
A way was found to make the autopilot work very much like the
Hornet, use the AP and ON buttons on the UFC (Upfront Control Panel)
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- DISP
This indicator will warn you when the flares/chaff are almost run
out of.
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- AI indicator
Shows activity on the RWR
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- STBY/XMIT
Enabling ECM
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- Trim on Stick
There is a imaginary cross on the stick's trim button, using this
cross and left and rightclick will let you trim the plane. |
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| Credits for
this add-on: |
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Eric ‘Aeyes’ de Best
– 2D/3D Cockpit textures,
2D cockpit functionality, 3D cockpit model design, loading and leaving
‘splashscreens’, ejected pilot model and textures, manual, quality
checks
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Stefano ’Qawa’
–
3D model conversion to DXM, ejected pilot animations and
conversions, 3D cockpit functionality, animations and clikability,
quality checks
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JanHas
– Aircraft external textures, JHMCS helmet model and texture, quality
checks
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Mike’Homercide’ Hom
- Installer
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| -Special
thanks to USMC Hornet pilot ‘Jarhead’,
for his advise about rampstarts |
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Special thanks to the FreeFalcon development team for creating this
basis for this Hornet add-on. |
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Also special thanks to the Microprose,
Ibeta, RPG, eFalcon, F4UT, BMS and
RV
teams who made it possible to advance this Falcon 4.0 simulation over
the years.
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